Set Child objects


You can set each object as a child of another object. By clicking on the >> button you'll set the object as a child.

Child objects are spawned in a given radius from the parent object. This functionality works on every TileWorldObjectScatter object category.


  • gameobject - the assigned gameobject
  • radius - the spawn radius
  • spawn count - how many child should be spawned
  • offset position - additional position offset
  • use random rotation - enable random rotation
  • min random rotation - the minimum random rotation if random rotation is enabled
  • max random rotation - the maximum random rotation if random rotation is enabled
  • use random scaling - enable random scaling
  • uniform scaling - enable uniform scaling
  • min random scaling - the minimum random scaling if random scaling is enabled
  • max random scaling - the maximum random scaling if random scaling is enabled