Building your own tiles
When building your own tiles for TileWorldCreator, you must make sure they meet the following requirements:
- You will need 5 tiles for a complete map (edge, corner, negative corner, block, ground)
- They must be square in size x and z. The height doesn't matter. Best way would be to create your tiles with a size
of 1 in x and z. Within TileWorldCreator you can scale the global map later.
- The pivot must be centered
- If you want to create a "2D" map, you can also use the unity default quad object (GameObject -> 3D Object -> Quad).
Then you only have to assign your textures to it.
Checkout the image for a better understanding.