Map cruncher

  • Creator - The TileWorldCreator reference
  • Radius - The crunch radius
  • Crunch rate - How fast should the crunch happen
  • Subtract - Subtract or add tiles
  • Height dependent - if true only remove tiles which are on the same height as the object

TileWorldCreator comes with a map cruncher script which can subtract or add tiles based on the position of an object. The map gets updated automatically. You can find the script in:

TileWorldCreator/Script


  1. Assign the script to any object in your scene
  2. Assign the TileWorldCreator reference to it and hit play.
Don't forget to see the simple demo scene with the map cruncher script.