Just like the TileWorldCreator, the TileWorldObjectScatter needs a configuration file, where all
settings and assigned objects are stored.
Please note that assigned objects from the scene wont get saved into the configuration file.
Therefore only assign prefab objects from your project.
- Create a new configuration file by clicking on create config. Or load a pre-existing one from the demo.
- First select the category (paint, position, procedural) where you want to add
your prefabs. Then drag and drop your prefabs on to the area field.
- The objects are now assigned to a category. You can now start with edit all configurations for each assigned prefab.
- Click on the corresponding spawn button to spawn all prefabs in one category.
Before spawning objects, please make sure your map is generated and builded.